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Growing score

Linear double-snare cells.

  1. 1Get the idea
  2. 2Play

Let’s get the idea.

Each note is a part of your kit. Round heads are drums; crosses are cymbals. Try the highlighted parts. In the game, follow the moving line and play with the clicks. Play this part on time to unlock the next.

YOUR LITTLE NOTE GUIDE48 BPM 4/4
𝄥441234KickASnareSSnareS

Swipe across the kit to explore every drum and cymbal.

A small introduction now. An easy skip next time.
Sound & note guide
Click, tap, or keyboard · Notes at your pace
Sound & note guide

Play every note within ±150 ms. At least 80% of your inputs must be on time to grow the phrase. Note lengths aren’t scored.

DRUM KIT · PERCUSSION · PITCH GUIDE2 BARS · 4/4
PlayingOn timeMissed
𝄥44RestRestRestRestKickSnareSnareClosed hi-hatKickSnareSnareClosed hi-hatKickSnareSnareClosed hi-hatKickSnareSnareClosed hi-hat

This staff is a pitch guide. Use the timing map for subdivisions and exact note entrances; note lengths are not scored.

Timing map

Read each count from left to right. & is the offbeat; e and a divide a beat into four. Stack notes together. A dash means no new note.

Bar 1 · 1Bar 1 · 1eBar 1 · 1&Bar 1 · 1aBar 1 · 2Bar 1 · 2eBar 1 · 2&Bar 1 · 2aBar 1 · 3Bar 1 · 3eBar 1 · 3&Bar 1 · 3aBar 1 · 4Bar 1 · 4eBar 1 · 4&Bar 1 · 4aBar 2 · 1Bar 2 · 1eBar 2 · 1&Bar 2 · 1aBar 2 · 2Bar 2 · 2eBar 2 · 2&Bar 2 · 2aBar 2 · 3Bar 2 · 3eBar 2 · 3&Bar 2 · 3aBar 2 · 4Bar 2 · 4eBar 2 · 4&Bar 2 · 4a
KickSnareSnareClosed hi-hatKickSnareSnareClosed hi-hatKickSnareSnareClosed hi-hatKickSnareSnareClosed hi-hat————————————————