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Growing score

Offbeat tom entry.

  1. 1Get the idea
  2. 2Play

Let’s get the idea.

Each note is a part of your kit. Round heads are drums; crosses are cymbals. Try the highlighted parts. In the game, follow the moving line and play with the clicks. Play this part on time to unlock the next.

YOUR LITTLE NOTE GUIDE48 BPM 4/4
𝄥441234Hi tomGHi tomGMid tomH

Swipe across the kit to explore every drum and cymbal.

A small introduction now. An easy skip next time.
Sound & note guide
Click, tap, or keyboard · Notes at your pace
Sound & note guide

Play every note within ±150 ms. At least 80% of your inputs must be on time to grow the phrase. Note lengths aren’t scored.

DRUM KIT · PERCUSSION · PITCH GUIDE2 BARS · 4/4
PlayingOn timeMissed
𝄥44RestRestHigh tomHigh tomMid tomMid tomFloor tomFloor tomKickHigh tomHigh tomMid tomMid tomFloor tomFloor tomKick

This staff is a pitch guide. Use the timing map for subdivisions and exact note entrances; note lengths are not scored.

Timing map

Read each count from left to right. & is the offbeat; e and a divide a beat into four. Stack notes together. A dash means no new note.

Bar 1 · 1Bar 1 · 1eBar 1 · 1&Bar 1 · 1aBar 1 · 2Bar 1 · 2eBar 1 · 2&Bar 1 · 2aBar 1 · 3Bar 1 · 3eBar 1 · 3&Bar 1 · 3aBar 1 · 4Bar 1 · 4eBar 1 · 4&Bar 1 · 4aBar 2 · 1Bar 2 · 1eBar 2 · 1&Bar 2 · 1aBar 2 · 2Bar 2 · 2eBar 2 · 2&Bar 2 · 2aBar 2 · 3Bar 2 · 3eBar 2 · 3&Bar 2 · 3aBar 2 · 4Bar 2 · 4eBar 2 · 4&Bar 2 · 4a
——High tomHigh tomMid tomMid tomFloor tomFloor tomKick—————————High tomHigh tomMid tomMid tomFloor tomFloor tomKick———————